using System;
using UnityEngine;

public class TCOptimize : MonoBehaviour
{
	public static TCOptimize instance;

	[NonSerialized]
	public int CountOriginMesh;

	private void OnDestroy()
	{
		instance = null;
	}

	public static InfoMeshTC AddMeshTC(TextureChanger curTC)
	{
		return null;
	}

	public static InfoMeshTC GetInfoTC(TextureChanger curTC)
	{
		return null;
	}

	public static void RemoveInfoTC(InfoMeshTC needInfoTC)
	{
	}
}
